Point-and-Creep: ‘Fran Bow’ Chapter 2 Is Frightfully Suspenseful

Fran Bow

[Part 1] [Part 2] [PART 3]

[Trigger warning: Body horror, death, and murder. The entire game involves gory hallucinations. Or are they?]

The second part of Fran Bow Chapter 2 got me thinking even more about the parallels between universes. When Fran wakes up lying down in a basket wearing a bonnet, she finds herself in an unknown kitchen with a note from a certain Clara and Mia. My Monkey Island instincts got me picking up on any and every clickable item in each room of the house, though I somehow managed to miss one or two items again.

The house was decorated with photos and decorative portraits, and it appeared that there were a pair of conjoined twins living there. Upon investigation, they weren’t always conjoined. The house seemed quite lovely and pleasant at first glance with pink and blue floral wallpaper, colorful desserts on display … but that’s where the loveliness ends, I’m afraid. That is where the creepiness truly began. Our protagonist entered a room where a decapitated corpse was lying with the ghost of a girl standing watch, eyes red and blank. Approaching her would only lead to her disappearing from sight.

I have to say that this level was the scariest one yet. Sure, the prologue had the rain of organs and bleeding animals, but it suffered from what I would call The Evil Within effect: so much gore that one becomes desensitized.

Continue reading “Point-and-Creep: ‘Fran Bow’ Chapter 2 Is Frightfully Suspenseful”

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Point-and-Creep: ‘Fran Bow’ Is Delightfully Gory

FranBow

[PART 1] [PART 2] [PART 3]

[Trigger warning: Sexual abuse, cutting, suicidal tendencies, rape, and pedophilia. The entire game involves gory hallucinations. Or are they?]

I backed Fran Bow two years ago after seeing a few YouTubers tackle the Alpha Demo. It has been officially released a few days ago, and I am playing it to observe the game from a few angles, as both a feminist as well as someone with a mental illness. Additionally, some other matters may be brought up along the way, depending on what developer and artist Natalia Figueroa decides to throw at us through this quaint point-and-click adventure horror game.

Are you ready? Be warned: SPOILERS ahead!

Chapter 1 shows our protagonist being sent to a children’s asylum after witnessing the morbid murder of her parents. When she initially ran away from the gory scene of the crime with her cat, Mr. Midnight, only to collapse in a forest to be taken in by unknown parties, Mr. Midnight runs off. Upon investigation, you discover that you are being sent here not only against your will, but that your legal guardian, Aunt Grace, appears to have something to tell you.

From exploring the backdrop and observing the style of dress, this probably takes place around the ’50s or so, especially since the concept of institutionalizing people is no longer as widespread as it used to be back then. Fran Bow reminds me of the early Monkey Island games with its puzzles and simplicity. I found that I end up kicking myself when the solutions were right in front of me and I just spent too much time making things more complex than they really were.

Continue reading “Point-and-Creep: ‘Fran Bow’ Is Delightfully Gory”

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