“Blanket Fort Chats” is a semi-regular column featuring women and nonbinary game makers talking about the craft of making games. In this week’s post, we feature Kaitlin Tremblay, a writer, editor, and game maker whose work focuses on mental illness, horror, and feminism. [Trigger Warning: Discussions of depression, eating disorders, and self-harm.]
Miss N: Can you tell us a little bit about your background?
Kaitlin: I kind of fell sideways into making games. After I finished my Master’s (in English and Film), I wasn’t entirely sure what I wanted to do. Around this time, a friend of mine from my creative writing undergrad was starting up a small website for video game criticism and asked me if I wanted to be involved. From there, I started meeting a lot of really cool people in games and it got me thinking about video games in a way that meant more than being just a distraction.
Miss N: How did you get into making games?
Kaitlin: I moved to Toronto and started doing PR/marketing support work for a small indie video game. I met even more amazing people who not only loved and talked about video games in the same way as I did, but who were really supportive and encouraging of me making my own game. Dames Making Games, a feminist organization, was a huge part of this process for me. DMG was filled with a lot of amazing, talented, and supportive women game makers that making a game didn’t feel so scary and impossible anymore.