[Editor’s Note: British spellings have been preserved upon request.]
There is a moment near the end of the first Uncharted game in which Elena Fisher falls through the crumbling boards of an old bridge. Protagonist Nathan Drake scrambles to catch her hand as she hangs from her fingertips. In order to save herself, she has to drop the camera that she’s had with her for the entire story into the river far below. Contained within is a record of all their adventures that she wants to report on — as is her job and passion — upon her return.
And she’s forced to lose it.
I joked that, for me, this was what the game was about: mourning the loss of Elena’s camera. But as the games went on, it became less of a joke. Elena became the centre of my investment by creating moments of emotion and humanity that kept the story interesting. That’s why she’s featured in this installment of “Leading the Pack,” a series examining some of the best women and nonbinary folk in games.
Overall, I enjoyed the Uncharted games, but there were definitely things about them I didn’t like. Often, the pacing felt off (especially in Uncharted 2), like I was just waiting for the next bit of story by slogging through endless firefights. I felt that Nate was let off or even glorified for some of his worst traits — impulsivity bordering on obsession; cultural insensitivity bordering on outright racism; dismissal of people’s lives and property if they are in the way of his already ethically dubious aims. Elena often mitigated these narrative issues.
Elena is an adventurer, too — a thrill-seeker or adrenaline junkie, even — but she’s also pragmatic and reasonable. Would Nate have dropped something of equal importance to him had he been in the position of Elena and her camera, or would he have been too stubborn or hot-headed? This is not necessarily a judgement of Nate — I might have failed to let go, too — but rather a commendation of Elena and the wider perspective that she brings to the game. Her presence makes us consider the narrative more deeply than the surface level excitement of it all.
“Greatness comes from small beginnings,” the game tells us. What is greatness? Elena seems to respond. And what might it cost us and others to achieve it?