[Trigger warning: brief mention of suicide.]
“Blanket Fort Chats” is a semi-regular column featuring women and nonbinary game makers talking about the craft of making games. In this week’s post, we feature Hannah Epstein, a folk media artist working in the cross-section of games, video, and textiles.
Miss N: Can you tell us a little bit about your background and how you got into making games?
Hannah: Sure! In 2011, I was a participant in the Canadian Film Centre’s (Telus Interactive) New Media Lab. It was a kind of think tank/experimental prototyping program where we worked in small groups to develop tech or content specifically geared towards entertainment. This was where, during a session with Dr. Emma Westecott—a professor of Game Studies and Game Design at OCADU—I was introduced to the possibility of using games as a medium.
She set up our work space with five different gaming systems so that we could actually play some less mainstream games. I think it was while playing LIMBO that I had my “aha” moment. My small group (John Watson, Monica Law, and myself) went on to make our first game, Cats Breaking Antiques, designed for the Blackberry Playbook. It was shown at the Bata Shoe Museum as part of Nuit Blanche, but unfortunately was never released.