The Game Isn’t Over: Picking Up My Controller After the Election

Dishonored 2

So: last week was a bit of a colossal trashfire. Like so many of us, I’m still shocked, scared, and angry. However much the optimist in me wants to believe that it’ll all be okay, that we’ll get through the next four years somehow, it’s impossible to ignore the fact that even in the single week since the election — even in the scant hours following the results — events have shown that we’re already entering an era of extreme hatred, ignorance, and backlash for all the social progress this nation has made in the past decade. This election wasn’t just about a woman not being elected president of the United States. It was about a man being elected on a platform of bigotry and hatred.

It’s very easy to say that, right now, playing and talking about video games isn’t going to do a damn thing to effect change. That escaping into fiction won’t fix a single one of the world’s problems. That representation and diversity in popular culture is the least of our worries right now.

I say it matters more now than it ever fucking did.

Video games — and popular culture in general — are more than just escapism or entertainment, though they are singularly valuable as both those things. Popular culture is, literally, the form of culture that is being consumed by the most people at a given time.

Linda Holmes, pop culture blogger for NPR, once wrote that pop culture might not be what people ideally should be consuming, but it is what they’re actually consuming. It doesn’t matter whether a piece of pop culture is created for love or for profit; it’s the medium through which, for better or for worse, so many of us see the world, and that can influence people in unknowable, far-reaching ways.

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