“Blanket Fort Chats” is a weekly column featuring women and nonbinary game makers talking about the craft of making games. In this week’s post, we feature Laurene Desoutter, a Paris-based 3D animator most recently known for animating for DONTNOD Entertainment’s Life Is Strange.
Miss N: Can you tell us a little bit about your background?
Laurene: My name is Laurene Desoutter. I’m 24 years old and I just finished my studies in a 3D animation school in Paris, France. Before that, I went to a high school specialized in Fine Arts. Since I was a kid, I’ve always been passionate about drawing, playing video games, and reading history and fantasy books. I kind of always knew I wanted something related to that when I grew up.
Miss N: How did you get involved as an animator working in games?
Laurene: Well, since I was in a 3D animation school, part of our assignment was to find an internship in an animation-related studio (movies, advertisements, games) for at least six months. Although [at school] we learned all the steps of producing an animated movie—like designing concepts, modeling/texturing characters, and environments, etc.—my thing was definitely the concept and animation parts. So when I heard that DONTNOD Entertainment was searching for a 3D Animator Intern, I applied for the position right away! That’s how I got started.
Miss N: What’s your earliest memory of playing games?
Laurene: Hmm. I think my earliest memories of playing games was when I was about five, maybe? My father and uncle would always play Soulcalibur at home on the weekend. I remember the first time my dad allowed me to use the controller and play a round with him. I just started pushing all the buttons in order to beat him! It was so funny, I think it was literally the first time I ever played a video game.