Lindsey is the co-founder of F-BOM.com, a science fiction, fantasy, and feminist book club. Every quarter, F-BOM hand-picks a talented, self-published author and distributes a special edition of her book to club members. F-BOM is more than just a book club — for as little as $5 a month, members will be actively investing in the future of women in science fiction and fantasy.
Artificial Intelligence has long been a mainstay fixture in the science fiction genre. Indeed, AI as a plot device can carry an entire movie or television show and keep us riveted to the screen. The cultural significance of AI in entertainment increases as we grow ever more tantalizingly close to achieving human-like artificial intelligence in real life. As early as a month ago, Snopes investigated the slightly exaggerated claim that Facebook would be shutting down their AI. This was allegedly due to the fact that AI were creating their own incoherent language to more efficiently talk to one another.
It makes sense that human language (especially English) would not be efficient enough for a robot’s taste. Let’s look at some examples of AI that struggle with human communication — and vice versa.
This game is a great example of how grammar and vocabulary are not the only thing necessary to communicate. The star robot of the popular Portal series is GLaDOS, an artificial intelligence that has made it her life goal to test humans under inhumane conditions. It’s a fantastic example of misunderstanding human culture.
Not only that, but the laughable (yet paradoxically much-loved in fandom) companion cube is clearly intended to help the human player bond to something. Of course, it’s only a grey metal cube painted with hearts. This makes it difficult to anthropomorphize the cube to form even the smallest attachment, yet GLaDOS is oblivious to this failure. One of her other hilarious incentives for the player is that “you will get cake” at the end of every level. Spoiler: there is never any cake.