We Could Be Heroes: Revisionist Gaming & Representation

Mass Effect: Andromeda

I’ve been revising and reinterpreting video games for as long as I’ve been playing them. As a kid, I grew up with only a handful of computer games like Math Blaster, LEGO Island, and The Amazon Trail, which my brother and I played over and over and over again until we knew the games by heart and ran out of things to do and places to explore. And when that happened, we’d start making up our own stories to revitalize the gameplay.

LEGO Island in particular got an extensive backstory. The police were secretly evil and in cahoots with the Brickster, and Pepper and a couple other people were leading a rebellion of some kind—but I digress. We got what entertainment we could out of these games, and when they came up short, we stepped in and made up our own additions.

Fast-forward to college. I just played The Legend of Zelda: Ocarina of Time and Portal for the first time, and now I’m completely hooked on video games and thirsting for more. But the gaming world is big and aggressive and overwhelming, and I have no idea how to find more games that I like. So I did what I always do when I’m trying to figure out where to start a new game—I began looking for protagonists like me. Specifically: women.

Seeing a key part of my identity made trying a new game less of a gamble, because I assumed that a game with a woman as the protagonist was probably made by people with at least the absolute baseline understanding that women are people, not objects, and have stories worth telling. (Alas, if only this were reliably true.) I discovered Tomb Raider, Mirror’s Edge, and Beyond Good and Evil.

I still clearly remember Googling “Can I play as a woman in Skyrim?” one day because the promo pictures only ever showed a man. “Yes,” Yahoo Answers helpfully informed me, “You can have boobs.” Um … thanks, Internet. You’re really making me feel welcome in the gaming community.

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