Tag: Analysis

Planting the Seed: Patience & Nurture in Virtual Gardening

I love gardening in video games. Planting the seeds, watering them, watching out for that first little sprout and then seeing it grow. The themes and ideas behind gardening can add so much more depth to a narrative or, in the case of video…

Robots Don’t Interact: Why Humans & AI Will Never Understand Each Other

Lindsey is the co-founder of F-BOM.com, a science fiction, fantasy, and feminist book club. Every quarter, F-BOM hand-picks a talented, self-published author and distributes a special edition of her book to club members. F-BOM is more than just a book club — for as…

Stand By Me: Love & Vulnerability in ‘Final Fantasy XV’

Final Fantasy XV centers around love between men. If you’ve played the game, this is not a contentious statement. It’s been almost a year since the release of the latest installment in the Final Fantasy franchise, and after playing it, I would argue it’s…

To My Valjean, Carmen Sandiego: History Still Marches On

“A famous writer once said: ‘Show me a hero and I’ll write you a tragedy.’” — Carmen Sandiego, Boyhood’s End: Part Two To those of you who grew up playing edutainment games, I ask this: what was the biggest lesson that stood out to you?…

Secret of the Scarlet Hand(y Changes): ‘Nancy Drew’ From Page to Screen

[Editor’s Note: All screencaps are courtesy of littlenancydrewthings.] Last time, I discussed how the adaptation of Stay Tuned for Danger (STFD) was a mixed bag. Most changes were made for the better, but the game could have lived up to and beyond its potential if…

Stay Tuned for Danger(ous Adaptations): ‘Nancy Drew’ From Page to Screen

[Editor’s Note: All screencaps are courtesy of littlenancydrewthings.] When Her Interactive (HI) was still a division of American Laser Games in 1995, there were at least 128 titles in the main Nancy Drew book series and a handful of spin-offs, including the darker and…