Category: Interviews

Blanket Fort Chats: Game Making With Elaine Gusella

“Blanket Fort Chats” is a semi-regular column featuring women and nonbinary game makers talking about the craft of making games. In this week’s post, we feature Elaine Gusella, a game designer and storyteller currently working as an indie dev in Montréal. She is the co-founder…

An Interview With Rooster Teeth Rigging Artist Gio Coutinho

Gio Coutinho is a rigging artist at Rooster Teeth. She’s been involved in projects such as RWBY, RWBY Chibi, and Red vs. Blue, and somehow finds time to record Autodesk tutorials about the techniques she uses for people wanting to follow in her footsteps. I…

Blanket Fort Chats: Game Making With Marie Claire LeBlanc Flanagan

“Blanket Fort Chats” is a semi-regular column featuring women and nonbinary game makers talking about the craft of making games. In this week’s post, we feature Marie Claire LeBlanc Flanagan, a Berlin-based game maker who’s teaching herself how to make experimental games. She loves ideas,…

Blanket Fort Chats: Game Making With Philip Jones

“Blanket Fort Chats” is a semi-regular column featuring women and nonbinary game makers talking about the craft of making games. In this week’s post, we feature Philip Jones, a nonbinary games professional best known as the editor of the queer cyberpunk adventure 2064: Read Only…

Blanket Fort Chats: Game Making With Camila Gormaz

“Blanket Fort Chats” is a semi-regular column featuring women and nonbinary game makers talking about the craft otf making games. In this week’s post, we feature Camila Gormaz, an indie developer best known for developing Long Gone Days, a 2D character-driven modern day military…

Blanket Fort Chats: Game Making With Julie Huynh

“Blanket Fort Chats” is a semi-regular column featuring women and nonbinary game makers talking about the craft of making games. In this week’s post, we feature Julie Huynh, an artist and interaction designer specializing in play and virtual spaces. Her work aims to make…