Category: Analysis

To My Valjean, Carmen Sandiego: History Still Marches On

“A famous writer once said: ‘Show me a hero and I’ll write you a tragedy.’” — Carmen Sandiego, Boyhood’s End: Part Two To those of you who grew up playing edutainment games, I ask this: what was the biggest lesson that stood out to you?…

Secret of the Scarlet Hand(y Changes): ‘Nancy Drew’ From Page to Screen

[Editor’s Note: All screencaps are courtesy of littlenancydrewthings.] Last time, I discussed how the adaptation of Stay Tuned for Danger (STFD) was a mixed bag. Most changes were made for the better, but the game could have lived up to and beyond its potential if…

Who Gets to Be a Hero? A Case Against the Default Protagonist

The phrase “default protagonist” has been used quite commonly in recent years in order to examine and critique issues concerning representation in media. This “default” is affected by the cultural context that any given piece of media is produced within, as well as the long-standing…

Stay Tuned for Danger(ous Adaptations): ‘Nancy Drew’ From Page to Screen

[Editor’s Note: All screencaps are courtesy of littlenancydrewthings.] When Her Interactive (HI) was still a division of American Laser Games in 1995, there were at least 128 titles in the main Nancy Drew book series and a handful of spin-offs, including the darker and…

Horror Movies Are Full of Leading Ladies. Why Not Horror Games?

Across every genre, horror is one of the few anomalies otherwise dominated by men that we, as an audience, are regularly exposed to. When you think of horror movies, a series of scrappy women likely parade through your mind. Many of the most famous…

Why Ganondorf Was Wrong in ‘The Wind Waker’

Perhaps the most interesting thing about The Legend of Zelda: The Wind Waker is that, as the player, it’s not your job to prevent the end the world. Rather, your goal is to ensure an apocalypse that has already occurred is not reversed. In…