Happy Sunday, friends! (And Happy Easter to those of you who celebrate.) We’re back with quite a few incredible resources for all your game dev needs, so settle in with that cup of coffee and break out the fancy highlighters! You’ll really want to take note of all the opportunities listed here.
In our continued effort to encourage a more diverse, inclusive gaming industry, and with the help of many of @bendingb’s suggestions, we’ve gathered together two pioneering spaces, an inspirational event, a new job opening, and countless other ways to hone your craft. It may be difficult to break into game development, but we’re here to help! It is possible, and you can do it. We believe in you!
As always, if you know of an inclusive gaming space or games project you’d love to see promoted on our Sunday Loot series, drop us a comment below or check out our contact list! We’d love to hear from you, especially about new and exciting spaces where all gamers can hang out. ✌
The first of two spaces on this list today, the Hypatia Software team is a community working to assist transgender women with breaking into software engineering as a career. They provide mentorship, opportunities for experience, jobs, and so much more. It was this part that really stuck with us, though, and it reflects what we’re also trying to do within our own space:
“[We provide] safe spaces, culture which is nurturing and psychologically safe. Amazing code of conduct.”
If you’re interested in getting involved, we encourage you to reach out to them! They hang out in a Slack chat, which is a really great way of keeping in touch with other likeminded industry professionals. Hypatia Software is doing amazing work, and we’re so happy that they’re here.
“Invisible Wall is an event for women (trans inclusive) and gender minorities who want to work in this brilliant and fascinating medium, whether that’s as a journalist, critic or developer.”
This event was created by @jawsew and @keefstuart, two industry professionals who saw a disparity and decided to do something about it. They’ve invited the likes of Keza MacDonald (Kotaku), Meg Jayanth (80 Days), and Olivia Wood (Failbetter Games) to speak at panels and answer questions from any budding games journalists who are looking to learn more about breaking in and honing their craft.
Just a reminder! The Invisible Wall event will be located in the U.K., and if you’re able to get there, we would highly recommend that you attend. This is just one of the many events specific to women that this industry needs so much more of, and it’s a great opportunity to meet with incredibly talented people.
“What is a programmer-designer? Maybe you make your own games and thrill to read good code and to encounter elegant designs. Maybe you work for a big company as a programmer or designer and wish you could have control over both halves of your brain at once. Maybe you’re a were-programmer that was bitten by a radioactive designer. We don’t know yet! But we’d love to get to know you.”
If you’re in the market for a super cool job opportunity with room for you to grow working alongside an awesome team, look no further! This position is located in Montreal, Canada for anyone with experience in programming and game/system design. The Kitfox team has worked on titles such as Shattered Planet and their latest, Moon Hunters.
Send your materials as soon as possible! This position was posted not too long ago, but it’s always better to take the chance now. We believe in you and your work. ❤
If, like many of us, you weren’t able to attend GDC this year, never fear! Not only did two of our writers cover the event itself already (thank you Sloane and Aphelion!), but Nina Freeman recently released her talks in PDF form. This is a very big deal, and one that any developer should really take advantage of.
Whether you’re just starting out or looking to further your craft, Nina provides a wealth of information as an industry professional and all-around badass. For more on that, check out her site, and if you’re able, consider donating! Nina has created enormously creative games like How You Do It and Cibele, and this industry is made better with her working in it.
“In the recent times, there has been a lot of discussion around diversity and inclusion in game development and technology industries. Critics discuss the scarcity of women, people of color, and many others who are seldom represented among the creators in this great industry of ours.
However, rarely do we discuss those who are working in the industry. We wanted to create a website that will change that.”
An incredible space featuring equally incredible game developers, We Are Game Devs is working hard to provide a network of already established professionals. They celebrate their accomplishments and undeniable talent, which is, unfortunately, a rarity in this industry. We’re so impressed by the breadth of this project—from art, audio, design, leaders, production, and programming, there are categories for just about any career.
Perhaps most importantly, if you’d like to see someone featured on their site (especially if that someone is you!), send the team an email. The more we support amazing initiatives like this one, the more diverse and inclusive this industry will truly become.