Happy Sunday, friends! We’re rolling out another bundle of goodies from the gaming industry for you all today. Every week, we journey through the furthest reaches of the
Fade internet to find the projects we feel are making serious strides toward changing games culture. Whether that’s an indie title looking for support on Kickstarter, a kick-butt team of super talented developers, or an inclusive blog space that caught our eye, you’ll be hearing about it from us. It’s only with your help that we’ll be able to boost the voices and their projects in this industry that need more visibility! By sharing our work, you’re sharing theirs. Sounds cool, right?
In the spirit of trying new things, this Sunday’s loot haul will be a bit different than the others! We’ve gathered a list of jobs and opportunities in the industry that you or a friend might find intriguing. Ever thought about applying for an art job working in games? What about getting published and being recognized for your work in games critique? (Psst: you can totally write for us, too. I’m just saying.) The following opportunities were brought to our attention by the FemHype community, so you know you’re getting a good recommendation.
As always, if you know of an inclusive gaming space or games project you’d love to see promoted on our Sunday Loot series, drop us a comment below or check out our contact list! We’d love to hear from you, especially about new and exciting spaces where all gamers can hang out. ✌
Description: We are seeking essays for two companion edited collections: the first is on the cultural and historical significance of 100 video game franchises; the second is on the cultural and historical significance of 100 video game characters. These two edited collections will be published by Rowman & Littlefield in early 2017.
Deadline: November 1, 2015
Job: Composer/SFX artist
Description: Mood-setting orchestrated themes, shriek sound effects when a character is killed in battle, background river flow sounds … We will need it all, eventually. Just a few SFX and tracks will be needed initially as we’re aiming to produce an MVP (minimum viable product) demo of Arcadian Atlas to present on Kickstarter as a test of community interest in the game. Your workload will be dependent on the crowdfunding campaign’s success or lack thereof.
Deadline: September, 2015
Jobs: Artists & Programmers
Description: Click the link above for details! Available positions include Associate Environment Artist, Senior Visual Effects Artist, Senior Programmer, and Senior Environment Artist.
Location: San Francisco, California
Job: Panelists [Unpaid]
Description: Right now our roster is filling out nicely with all kinds of fun panels for you to check out during the convention. However, some panels are in need of additional panelists. If you would like to be a panelist but don’t have an idea to submit or just haven’t gotten around to it yet, take a look at the subjects that we are currently looking for experts in: Kickstarter and/or Patreon, Mental Health, Game Design, Comics/Webcomics, Story Writing, and Game Production.
Deadline: September 1, 2015
Location: San Jose, California
Description: Two high-level art roles are available! One for a VFX Artist and another for Lead Animator. Click the links above for details!
Job: Community Manager
Description: The Community Manager is primarily responsible for supporting the community engagement plans created by their game’s Community Developer, including engaging players in conversations on forums and social channels and supporting the creation of community content such as FAQs, livestreams, and guides.
Location: Morrisville, North Carolina